Jailbreak iPhone 3.0.1 with redsn0w 0.8

Apple release the new Firmware OS 3.0.1 for the iPhone that takes care of an SMS vulnerability. It’s a fairly important patch, and usually when Apple updates the iPhone OS, jailbreakers have to wait until the Dev Team comes out with a new version of jailbreaking software before they can update. But It has been confirmed by iPhone Dev team that Redsn0w will works on iPhone OS 3.0.1 and iPhone 3GS. So now you can Jailbreak your Phone with redsn0w.

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How to Jailbreak iPhone 3.0.1

1. After updating to iPhone 3.0.1 download and install iPhone 3.0 firmware.

Download iPhone firmware 3.0 (filename: iPhone1,1_3.0_7A341_Restore.ipsw)

Download iPhone 3G firmware 3.0 (filename: iPhone1,2_3.0_7A341_Restore.ipsw)

Download iPhone 3GS firmware 3.0 (filename: iPhone2,1_3.0_7A341_Restore.ipsw )

2. Download

3. Follow the isntstustion on the Screen, When you select the firmware, choose the 3.0 firmware instead of the 3.0.1 firmware. This is safe and it works!

Update: If your iPhone 3GS is stuck on “Waiting for reboot” unplug your USB cable and plug it back in.

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Posted 2 months ago

iPhone OS 3.1 Download Now Free

Finally iPhone OS 3.1 is release  you can download the Lates iPhone OS 3.1 free via iTunes 9. OS 3.1 includes video editing that will allow you to keep a copy of your original film clip while saving an edited one. If you select and hold an application, as it wiggles, the phone itself will vibrate and lastly but not functioning, MMS buttons. The other features include a faster boot time for the iPhone, updated modem firmware to 5.08.01, update AT&T profile to 4.2, and a couple of SDK/development functions that should please developers.

download iphone os 3.1, iphone firmware 3.1, download iphone firmware 31, iphone 3.1

So What are you waitng Upgrade your device to OS 3.1 from iTunes 9. or Download from these Link:-

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Posted 2 months ago

Customers Angered as iPhones Overload AT&T

 

It’s a data guzzler. Owners use them like minicomputers, which they are, and use them a lot. Not only do iPhone owners download applications, stream music and videos and browse the Web at higher rates than the average smartphone user, but the average iPhone owner can also use 10 times the network capacity used by the average smartphone user.

“They don’t even realize how much data they’re using,” said Gene Munster, a senior securities analyst with Piper Jaffray.

The result is dropped calls, spotty service, delayed text and voice messages and glacial download speeds as AT&T’s cellular network strains to meet the demand. Another result is outraged customers.

Cellphone owners using other carriers may gloat now, but the problems of AT&T and the iPhone portend their future. Other networks could be stressed as well as more sophisticated phones encouraging such intense use become popular, analysts say.

Taylor Sbicca, a 27-year-old systems administrator in San Francisco, checks his iPhone 10 to 15 times a day. But he is not making calls. He checks the scores of last night’s baseball game and updates his Twitter stream. He checks the local weather report to see if he needs a coat before heading out to dinner — then he picks a restaurant on Yelp and maps the quickest way to get there.

Or at least, he tries to.

“It’s so slow, it feels like I’m on a dial-up modem,” he said. Shazam, an application that identifies songs being played on the radio or TV, takes so long to load that the tune may be over by the time the app is ready to hear it. On numerous occasions, Mr. Sbicca says, he missed invitations to meet friends because his text messages had been delayed.

And picking up a cell signal in his apartment? “You hit the dial button and the phone just sits there, saying it’s connecting for 30 seconds,” he said.

More than 20 million other smartphone users are on the AT&T network, but other phones do not drain the network the way the nine million iPhones users do. Indeed, that is why the howls of protest are more numerous in the dense urban areas with higher concentrations of iPhone owners.

“It’s almost worthless to try and get on 3G during peak times in those cities,” Mr. Munster said, referring to the 3G network. “When too many users get in the area, the call drops.” The problems seem particularly pronounced in New York and San Francisco, where Mr. Munster estimates AT&T’s network shoulders as much as 20 percent of all the iPhone users in the United States.

Owners of the iPhone 3GS, the newest model, “have probably increased their usage by about 100 percent,” said Chetan Sharma, an independent wireless analyst. “It’s faster so they are using it more on a daily basis.”

Mr. Sharma compares the problem to water flowing through a pipe. “It can only funnel so much at a given time,” he said. “It comes down to peak capacity loads, or spikes in data usage. That’s why you see these problems at conferences or in large cities with high concentration of iPhone users.”

When thousands of iPhone owners descended on Austin, Tex., in March during South by Southwest, an annual technology and music conference, attendees were unable to send text messages, check their e-mail or make calls until AT&T installed temporary cell sites to amplify the service.

AT&T’s right to be the exclusive carrier for iPhone in the United States has been a golden ticket for the wireless company. The average iPhone owner pays AT&T $2,000 during his two-year contract — roughly twice the amount of the average mobile phone customer.

But at the same time the iPhone has become an Achilles’ heel for the company.

“It’s been a challenging year for us,” said John Donovan, the chief technology officer of AT&T. “Overnight we’re seeing a radical shift in how people are using their phones,” he said. “There’s just no parallel for the demand.”

AT&T says that the majority of the nearly $18 billion it will spend this year on its networks will be diverted into upgrades and expansions to meet the surging demands on the 3G network. The company intends to erect an additional 2,100 cell towers to fill out patchy coverage, upgrade existing cell sites by adding fiber optic connectivity to deliver data faster and add other technology to provide stronger cell signals.

As fast as AT&T wants to go, many cities require lengthy filing processes to erect new cell towers. Even after towers are installed, it can take several months for software upgrades to begin operating at faster speeds.

The company has also delayed bandwidth-heavy features like multimedia messaging, or text messages containing pictures, audio or video. It is also postponing “tethering,” which allows the iPhone to share its Internet connection with a computer, a standard feature on many rival smartphones. AT&T says it has no intention of capping how much data iPhone owners use.

The upgrades are expected to be completed by next year and the company has said it is already seeing improvements.

But AT&T faces another cost — to its reputation. AT&T’s deal with Apple is said to expire as early as next year, at which point other carriers in the United States would be able to sell the popular Apple phones. Indeed, a recent survey by Pricegrabber.com found that 34 percent of respondents pinpointed AT&T as the primary reason for not buying an iPhone.

“It’s a P.R. nightmare,” said Craig Moffett, a senior analyst with Sanford C. Bernstein & Company.

AT&T might be in the spotlight now, analysts say, but other carriers will face similar problems as they sell more smartphones, laptop cards and eventually tablets that encourage high data usage.

Globally, mobile data traffic is expected to double every year through 2013, according to Cisco Systems, which makes network gear. “Whether an iPhone, a Storm or a Gphone, the world is changing.” Mr. Munster said. “We’re just starting to scratch the surface of these issues that AT&T is facing.”

In preparation for the next wave of smartphones and data demands, all the carriers are rushing to introduce the next-generation of wireless networks, called 4G.

Analysts expect that in a year or so, AT&T’s network will have improved significantly — but it may not be soon enough for some iPhone owners paying for the higher-priced data plans, like Mr. Sbicca, who says he plans to switch carriers as soon as the iPhone becomes available on other networks.

“What good is having all those applications if you don’t have the speed to run them?” he said. “It’s not exactly rocket science here. It’s pretty standard stuff to be able to make a phone call.”

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Posted 3 months ago

Joe Hewitt magic for Facebook + iPhone= connect

The Three20 Project

Last week I released my first iPhone open source project, Facebook Connect for iPhone, and today I'm ready to start talking about the next one.
Five months ago I talked about open-sourcing as much of the Facebook iPhone app as I could, and as you can see by the delay, that has turned out to be easier said than done.

Developing an app and developing a generic library are very different goals. A lot of the code I wanted to release was not generic enough, used hacks that worked just well enough for my app, and was coupled with a Facebook-specific data model. So, one by one I've been redesigning and refactoring each of the components I wanted to open source, adding them to a new Xcode static library project, and then reintegrating them with the Facebook app. I just finished doing that a few days ago, and now I'm ready to start sharing the results.

The name of the new project is Three20, after the 320-pixel-wide screen of the iPhone. The code is all hosted on github for your cloning pleasure. There is an excellent sample app called TTCatalog which lets you play with all of the various UI components. Documentation? Well... there are instructions for how to add Three20 to your project, but I am still working on comprehensive documentation for each of the classes. For now, the sample app and the code itself are your documentation.

So, what kind of iPhone UI goodness does Three20 provide?

Photo Viewer

TTPhotoViewController emulates Apple's Photos app with all of its flick'n'pinch delight. You can supply your own "photo sources", which work similarly to the data sources used by UITableView. Unlike Apple's Photos app, it isn't limited to photos stored locally. Your photos can be loaded from the network, and long lists of photos can be loaded incrementally. This version also supports zooming (unlike the version in the current Facebook app).

This has probably been the single biggest timesink in the whole Facebook for iPhone project for me, so if I can help anyone else save that time I will sleep better.

Message composer

TTMessageController emulates the message composer in Apple's Mail app. You can customize it to send any kind of message you want. Include your own set of message fields, or use the standard "To:" and "Subject:". Recipient names can be autocompleted from a data source that you provide.

Web image views

TTImageView makes it as easy to display an image as it is in HTML. Just supply the URL of the image, and TTImageView loads it and displays it efficiently. TTImageView also works with the HTTP cache described below to avoid hitting the network when possible.

Internet-aware table view controllers

TTTableViewController and TTTableViewDataSource help you to build tables which load their content from the Internet. Rather than just assuming you have all the data ready to go, like UITableView does by default, TTTableViewController lets you communicate when your data is loading, and when there is an error or nothing to display. It also helps you to add a "More" button to load the next page of data, and optionally supports reloading the data by shaking the device.

Better text fields

TTTextEditor is a UITextView which can grow in height automatically as you type. I use this for entering messages in Facebook Chat, and it behaves similarly to the editor in Apple's SMS app.

TTPickerTextField is a type-ahead UITextField. As you type it searches a data source, and it adds bubbles into the flow of text when you choose a type-ahead option. I use this in TTMessageController for selecting the names of message recipients.

HTTP disk cache

TTURLRequest is a replacement for NSURLRequest which supports a disk cache (NSURLRequest can only cache in RAM). It has some other nice features too. HTTP posts are as easy as supplying a dictionary of parameters. The TTURL loading system can also be suspended and resumed at any time, which is a great performance helper. Network threads often fight with the UI thread, so you can suspend the network any time your app is graphically intensive.

URL-based Navigation

TTNavigationCenter is for those grizzled old web developers like myself who want to organize their app by "pages" which can be displayed by visiting a URL.

Your view controllers can simply register URL patterns that they handle, and when those URLs are visited the controllers will be created and displayed. You can also register generic actions that are called when a URL is visited.

TTNavigationCenter also persists and restores the full path of navigation controllers and modal view controllers, so your users can quit the app and come back exactly where they left off.

How mature is Three20?

As of today I would call this code alpha quality. If you attempt to use Three20 at this stage, be prepared for a little bugginess. While this code is derived from Facebook for iPhone 2.2, much of it has been rewritten, and that new code has not yet shipped in any app on the App Store. I am using Three20 to develop Facebook for iPhone 3.0, which is slated for early May, so things should be stable by then.

New open source projects are always exciting because you never know who is going to wander into your garden. If you have any questions, please email me!

October 10th, 2008

Developing Facebook for iPhone

Last week I launched the second major iteration of Facebook's iPhone app, which finally lives up to our users' expectations and delivers most of the features they wanted. Getting here has been really challenging, and I'm finally at a point where I can reflect back on the experience and try to share what I've learned.

The 1.0 version of the app was trashed in reviews for its lack of features, which was really hard for me to take given how hard I worked on it. People must have assumed that all I had to do was plug Facebook's data into Apple's ready-to-use UI components and hit the GO button. I wish it had been that easy, but unfortunately many of the components I needed were missing from the iPhone SDK, even though they existed in Apple's own apps. The lack of a mail composer and a photo browser were particularly disappointing.

I had to make a choice: I could dash off weak versions of these components and hope Apple adds the full versions to the SDK later, or I could attempt to replicate them in great enough detail to convince users they were using a standard interface. I chose to take the latter path, and it definitely cost me a lot of development time which could have been used to add more features. One other side effect was that users actually did think they were using a standard interface built by Apple, and so they gave me no love for the work I did, and instead insulted me for not taking the time to deliver more features.

In retrospect, I think I made the right decision. I still can't believe how many apps I've downloaded from the App Store which exhibit no ambition to reach the high bar of quality set by Apple's apps. Many of these apps still receive great reviews for having long feature checklists, which is unfortunate because it only encourages more lazy UI engineering. Just the number of half-assed photo browsers I've found is astounding. I've spent a ton of time working on Facebook's photo browser and it is still only about 80% as good as Apple's, but it close enough to feel familiar to anyone that has used the built-in Photos app.

I have no doubt that Apple will make big improvements to the SDK in the near future, but in the mean time I want to help the open source community fill in the gaps. The iPhone SDK agreement says that you can't distribute "frameworks", but my contacts at Apple Developer Relations have said that it is OK to distribute "sample code". I would like to try and extract as much as I can from Facebook for iPhone and publish it as simple Xcode projects that you can play with and copy from.

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Posted 3 months ago

Google Latitude on your iPhone

Earlier this year we announced Google Latitude, a service that lets you and your friends share your locations with each other. You control who gets to see your location and where on the map you appear to others. Today, we're releasing Google Latitude for iPhone and iPod touch, available in the Safari browser.

Visit google.com/latitude from your device to start using Latitude. Add a bookmark to your home screen to quickly launch Latitude. Just open Latitude in Safari and tap the + icon > Add to Home Screen > Add. For more details, check out the Google Mobile Blog.

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Posted 4 months ago

FlyChat iPhone App Promo

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Posted 4 months ago