Pranav Mistry

http://link.brightcove.com/services/player/bcpid1827871101?bctid=31122708001

A simple, wearable device enhances the real world with digital information

Retrieving information from the Web when you're on the go can be a challenge. To make it easier, graduate student Pranav Mistry has developed SixthSense, a device that is worn like a pendant and super­imposes digital information on the physical world. Unlike previous "augmented reality" systems, Mistry's consists of in­expensive, off-the-shelf hardware. Two cables connect an LED projector and webcam to a Web-enabled mobile phone, but the system can easily be made wireless, says Mistry.

Users control SixthSense with simple hand gestures; putting your fingers and thumbs together to create a picture frame tells the camera to snap a photo, while drawing an @ symbol in the air allows you to check your e-mail. It is also designed to automatically recognize objects and retrieve relevant information: hold up a book, for instance, and the device projects reader ratings from sites like Amazon.com onto its cover. With text-to-speech software and a Bluetooth headset, it can "whisper" the information to you instead.

Remarkably, Mistry developed SixthSense in less than five months, and it costs under $350 to build (not including the phone). Users must currently wear colored "marker­s" on their fingers so that the system can track their hand gestures, but he is designing algorithms that will enable the phone to recognize them directly. --Brittany Sauser

1. Camera: A webcam captures an object in view and tracks the user's hand gestures. It sends the data to the smart phone.

2. Colored Markers: Marking the user's fingers with red, yellow, green, and blue tape helps the webcam recognize gestures. Mistry is working on gesture-recognition algorithms that could eliminate the need for the markers.

3. Projector: A tiny LED projector displays data sent from the smart phone on any surface in view--object, wall, or person. Mistry hopes to start using laser projectors to increase the brightness.

4. Smart Phone: A Web-enabled smart phone in the user's pocket processes the video data, using vision algorithms to identify the object. Other software searches the Web and interprets the hand gestures.

Credit: Sam Ogden

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Filed under  //  SIXTH SENCE   technology  
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Posted 3 months ago

The SixthSense

ABOUT
'SixthSense' is a wearable gestural interface that augments the physical world around us with digital information and lets us use natural hand gestures to interact with that information.

We've evolved over millions of years to sense the world around us. When we encounter something, someone or some place, we use our five natural senses to perceive information about it; that information helps us make decisions and chose the right actions to take. But arguably the most useful information that can help us make the right decision is not naturally perceivable with our five senses, namely the data, information and knowledge that mankind has accumulated about everything and which is increasingly all available online. Although the miniaturization of computing devices allows us to carry computers in our pockets, keeping us continually connected to the digital world, there is no link between our digital devices and our interactions with the physical world. Information is confined traditionally on paper or digitally on a screen. SixthSense bridges this gap, bringing intangible, digital information out into the tangible world, and allowing us to interact with this information via natural hand gestures. ‘SixthSense’ frees information from its confines by seamlessly integrating it with reality, and thus making the entire world your computer. 

The SixthSense prototype is comprised of a pocket projector, a mirror and a camera. The hardware components are coupled in a pendant like mobile wearable device. Both the projector and the camera are connected to the mobile computing device in the user’s pocket. The projector projects visual information enabling surfaces, walls and physical objects around us to be used as interfaces; while the camera recognizes and tracks user's hand gestures and physical objects using computer-vision based techniques. The software program processes the video stream data captured by the camera and tracks the locations of the colored markers (visual tracking fiducials) at the tip of the user’s fingers using simple computer-vision techniques. The movements and arrangements of these fiducials are interpreted into gestures that act as interaction instructions for the projected application interfaces. The maximum number of tracked fingers is only constrained by the number of unique fiducials, thus SixthSense also supports multi-touch and multi-user interaction. 

The SixthSense prototype implements several applications that demonstrate the usefulness, viability and flexibility of the system. The map application lets the user navigate a map displayed on a nearby surface using hand gestures, similar to gestures supported by Multi-Touch based systems, letting the user zoom in, zoom out or pan using intuitive hand movements. The drawing application lets the user draw on any surface by tracking the fingertip movements of the user’s index finger. SixthSense also recognizes user’s freehand gestures (postures). For example, the SixthSense system implements a gestural camera that takes photos of the scene the user is looking at by detecting the ‘framing’ gesture. The user can stop by any surface or wall and flick through the photos he/she has taken. SixthSense also lets the user draw icons or symbols in the air using the movement of the index finger and recognizes those symbols as interaction instructions. For example, drawing a magnifying glass symbol takes the user to the map application or drawing an ‘@’ symbol lets the user check his mail. The SixthSense system also augments physical objects the user is interacting with by projecting more information about these objects projected on them. For example, a newspaper can show live video news or dynamic information can be provided on a regular piece of paper. The gesture of drawing a circle on the user’s wrist projects an analog watch. 

The current prototype system costs approximate $350 to build. 


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CREDIT:: http://www.pranavmistry.com/projects/sixthsense/

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Posted 5 months ago